With the development of esports, investors are trying to share this big cake and gamers are paying close attention to improving their skills and reputation. In this way, a large number of professional competitions have arisen. Among all these, the most famous are WCG, ESWC and WEG. Being champion of any of these tournaments has become a dream for all players. But what are WCG, ESWC and WEG?
First, WCG is an abbreviation for World Cyber Games, which has been canceled since 2014. This competition organized by Internation Cyber Marketing, ICM, and sponsored by Samsung and Microsoft since 2006. WCG’s official song is Beyond the Game , which is also the name of an official slogan and a WCG documentary.
WCG created in 2000 and hosted in 2001 for the first time. Under the impact of the Olympics, WCG also built a player village and changed the host city every year just like the Olympics. It is the largest electronic competition held annually and attracted millions of audiences. The best players met, competed and communicated with each other. The preliminaries were carried out independently in all countries or regions. All the excellent selected competitors finally attended this great party.
Secondly, ESWC is a shortened form of Electronic Sport World Cup. It was created by Mattieu Dallon in 2003, who was CEO of Ligarena SA companies and later Games-Services until 2009. The first two events were held at Futuroscope in France. The unique and innovative presentation of video game matches, which took place on stage in front of a live audience, with live commentary broadcasts in multiple languages, quickly made ESWC a pioneer and leading competition in the esports communities.
2009 is a turning point in the development of ESWC. Due to the global economic crisis and the fragility of the economic models of esports, which were almost entirely based on private sponsorship, ESWC has faced a major dilemma this year. In 2010, ESWC was taken over by Jean-Marie Coutant, with a relaunch at Disneyland Paris. In 2011, ESWC was co-produced by Oxent and as of 2012 only by Oxent, after acquiring all rights to the event.
Third, WEG, World E-sports Games, is another top-tier international esports competition hosted by Korea after WCG. It was founded in 2004 by Seoul-based Paul Chong. The first three games were held in South Korea in 2005. A year later, the event was held in Hangzhou, where its name was changed to World e-Sports Games Masters. In 2007, WEG returned to Seoul to host the e-Stars of the World e-Sports Games, but returned to China for the 2008 season of what is now the World-eSports Masters. Since then, it has been held every year and OnGameNet is the current holder of the rights to the World e-Sports Masters franchise.
All three international competitions witnessed the developments and changes in esports. With their stock, players have a wide platform to broaden their horizons and achieve higher goals!